Design is like driving a 90s manual car while listening to music.
Bear with me. While not a universal standard for defining art, I love
Richard Williamson’s
@mckay_williamson
Richard Williamson
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simplification of art classification.
Novelty: how original is the work?
Nuance: how difficult is it to make? And
Narrative: what is the work trying to say? One could
argue these three qualities are found in design too.
Still, unlike in art, where bending or breaking composition, color,
or other conventions can express an idea, in UX/UI design, doing so
breaks established principles and simply leads to a bad experience.
And yet, this very constraint, that designers must work within
limits, is what makes design so fun!
The Fun Constraint
To drive a manual car, you need to shift into first gear to get
moving. As you step on the gas and approach the right speed, you
shift into second to go faster. You use a third pedal called the
clutch, allowing you to move the stick into the next gear. The
process is repetitive, yet it rarely feels the same.
Just like in design, we use the same frames, the same spacing, the
same font guidelines, but each app or website feels different. Here
is where the music comes in: the branding and core idea we try to
express are the tune we’re driving to. An energetic track has
me shifting faster and harder; in design, it translates to bright
colors, exciting animation, and bold language.
Design Framework.
Every project starts with research: defining the problem and understanding the user’s needs.
Equally important is understanding the client’s brand, which is
a great place to begin before designing anything. And if there
isn’t one yet, I can help build it from the ground up.
I believe that if you’re a company or organization set out to
help others, you first have to know yourself. This is where core
beliefs come in. I know what your goal is, but why
are you setting out to do this? To some it might sound a little
foolish, but these are the pillars founders and teams lean on when
tough decisions come up: who to hire, what to build next, or, in my
case, what choices serve the user best in the long run.
Having worked with different clients and organizations, I can
confidently say this work shapes culture. Done well, it’s a
quiet superpower. Done on a whim, it quietly poisons everything
downstream.
Once we have core values and a worthy goal (the mission), we can
shape a vision: an almost foolishly ambitious idea
that serves as the organization’s north star. Aim for the
moon, and if you miss, you land among the stars.
After that comes tone, voice, messaging, and all the rest.
Finally, the best part: design. Well… almost.
While I’m not a huge fan of user flows, they’re
genuinely useful for getting traction in the wireframing stage, and
eventually carrying us through to high-fidelity designs.
Perspective on AI.
As a UX/UI designer, I don’t think our jobs are on the line. I
think now more than ever, we are needed.
Every day I hear that AI has killed this industry or that one, and on
social media I see designers calling it quits because they saw Claude
or ChatGPT design a UI or logo in seconds instead of the 30 minutes it
takes them. I think this is a flawed way for a UX/UI designer to
think. The role was never just about producing designs. The real job
is solving problems through empathy and taste, and I don’t think
AI can do either of those.
Taste comes from lived experience, culture, and the ideas we’ve
been shaped by. Without that, AI can only generate options. It
can’t judge which option a real person, in a real situation,
actually needs. That judgment is taste. Not taste as in “which
shade of blue is trending,” but taste as in knowing what
actually matters to real people in real situations. You can’t
get that from a prompt. It’s built slowly, over years of paying
attention to how people struggle, what confuses them, and what puts
them at ease. And it’s never finished, because people keep
changing, and so does the world around them.
The Future of Design.
Building has become accessible to everyone.
Good design will start to mean something different: a uniquely
individualized experience, shaped by people creating their own
solutions to everyday problems. As more companies push everything
into subscriptions, I think people will move toward building small
tools and microservices for their friends and family instead, and
sharing them the way people used to share CDs or albums, passed from
one person to another. People will start taking ownership of the
digital goods they use.
How you approach solving and building will become the real future of
design, because machines already have a solid grasp of UI guidelines.
The differentiator won’t be whether something looks clean. It
will be the thinking behind why it was built at all.