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READY TO PLAY
Design is not ART.

Design is like driving a 90s manual car while listening to music.

Bear with me. While not a universal standard for defining art, I love Richard Williamson’s simplification of art classification. Novelty: how original is the work? Nuance: how difficult is it to make? And Narrative: what is the work trying to say? One could argue these three qualities are found in design too.

Still, unlike in art, where bending or breaking composition, color, or other conventions can express an idea, in UX/UI design, doing so breaks established principles and simply leads to a bad experience. And yet, this very constraint, that designers must work within limits, is what makes design so fun!

The Fun Constraint

To drive a manual car, you need to shift into first gear to get moving. As you step on the gas and approach the right speed, you shift into second to go faster. You use a third pedal called the clutch, allowing you to move the stick into the next gear. The process is repetitive, yet it rarely feels the same.

Just like in design, we use the same frames, the same spacing, the same font guidelines, but each app or website feels different. Here is where the music comes in: the branding and core idea we try to express are the tune we’re driving to. An energetic track has me shifting faster and harder; in design, it translates to bright colors, exciting animation, and bold language.

Design Framework.

Every project starts with research: defining the problem and understanding the user’s needs.

Equally important is understanding the client’s brand, which is a great place to begin before designing anything. And if there isn’t one yet, I can help build it from the ground up.

I believe that if you’re a company or organization set out to help others, you first have to know yourself. This is where core beliefs come in. I know what your goal is, but why are you setting out to do this? To some it might sound a little foolish, but these are the pillars founders and teams lean on when tough decisions come up: who to hire, what to build next, or, in my case, what choices serve the user best in the long run.

Having worked with different clients and organizations, I can confidently say this work shapes culture. Done well, it’s a quiet superpower. Done on a whim, it quietly poisons everything downstream.

Once we have core values and a worthy goal (the mission), we can shape a vision: an almost foolishly ambitious idea that serves as the organization’s north star. Aim for the moon, and if you miss, you land among the stars.

After that comes tone, voice, messaging, and all the rest.

Finally, the best part: design. Well… almost. While I’m not a huge fan of user flows, they’re genuinely useful for getting traction in the wireframing stage, and eventually carrying us through to high-fidelity designs.

Perspective on AI.

As a UX/UI designer, I don’t think our jobs are on the line. I think now more than ever, we are needed.

Every day I hear that AI has killed this industry or that one, and on social media I see designers calling it quits because they saw Claude or ChatGPT design a UI or logo in seconds instead of the 30 minutes it takes them. I think this is a flawed way for a UX/UI designer to think. The role was never just about producing designs. The real job is solving problems through empathy and taste, and I don’t think AI can do either of those.

Taste comes from lived experience, culture, and the ideas we’ve been shaped by. Without that, AI can only generate options. It can’t judge which option a real person, in a real situation, actually needs. That judgment is taste. Not taste as in “which shade of blue is trending,” but taste as in knowing what actually matters to real people in real situations. You can’t get that from a prompt. It’s built slowly, over years of paying attention to how people struggle, what confuses them, and what puts them at ease. And it’s never finished, because people keep changing, and so does the world around them.

The Future of Design.

Building has become accessible to everyone.

Good design will start to mean something different: a uniquely individualized experience, shaped by people creating their own solutions to everyday problems. As more companies push everything into subscriptions, I think people will move toward building small tools and microservices for their friends and family instead, and sharing them the way people used to share CDs or albums, passed from one person to another. People will start taking ownership of the digital goods they use.

How you approach solving and building will become the real future of design, because machines already have a solid grasp of UI guidelines. The differentiator won’t be whether something looks clean. It will be the thinking behind why it was built at all.

Christian Lopez

Specializing in bridging gaps in imagination between business, design, and leadership teams; take pride in delivering designs that align vision with execution.

www.Chrisglz.com

Experience

Product Designer

06/2025 - Current

First Gen-X, Los Angeles, CA

  • Lead the design of both student- and advisor-facing platforms, from wireframes to high-fidelity prototypes.
  • Conducted user research and usability testing with controlled groups to validate design decisions and identify pain points in advising workflows.
  • Continuously iterate and refine designs based on user feedback and evolving product goals to align with platform objectives.
  • Supported outreach and research initiatives to ensure the product effectively addresses real-world challenges faced by first-generation college students and their advisors.
  • Leveraged AI tools to accelerate front-end development and create rapid prototypes, improving design-to-development turnaround and testing new user experiences faster.

UX/UI Designer & Marketing

08/2023 - 12/2024

Urban TXT: Teens Exploring Technology, Los Angeles, CA

  • Redesigned internal web platforms, including a data analytics platform and a coding platform for students, creating comprehensive UI libraries that reduced design inconsistencies and improved scalability across 5+ projects.
  • Designed and implemented comprehensive guidelines for setting up design files, presenting designs to stakeholders, and reusing components.
  • Provided leadership to the marketing team by delivering graphic design support for 10+ projects beyond UX/UI design and developing marketing plans to increase social media engagement by 40% and boost brand visibility.

Jr. UX/UI Designer

01/2022 - 04/2023

Station Digital Media INC, Long Beach, CA

  • Designed and delivered user-centered, responsive UI/UX solutions for 5+ large OEM companies such as Toyota, Mazda, Yamaha, Kawasaki, Subaru, and more.
  • Developed compelling conceptual designs for sales support that increased client engagement, directly contributing to onboarding 3+ new projects and generating over $2M in additional revenue.
  • Collaborated with cross-functional teams, including developers, product managers, and stakeholders across 3+ countries and multiple time zones, ensuring adherence to design and usability standards for 5+ projects.
  • Created and maintained design libraries and style guides that improved design consistency across 5+ products, enabling seamless scalability for future projects.

Graphic Design Intern

11/2021 - 01/2022

UCLA YouthSource, Los Angeles, CA

  • Researched the NFT market to develop a strategic framework for NFT production and sales, aligning with the organization’s mission, culture, and vision.
  • Designed and produced graphics and videos using Adobe Illustrator, Photoshop, Premiere Pro, and Blender, creating visually compelling assets that reflected brand identity.
  • Crafted graphic designs for posters, promotional videos, and user interfaces to support marketing and user engagement efforts.

Skills

  • Conceptual Design
  • Components Design
  • Prototyping
  • Visual Communication
  • Urban Mobility Design
  • Library Creation
  • Data Analytics Design
  • Figma proficiency

Languages

  • English
  • Spanish